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Medabots X Medacoin

Launching December 25th

Get a headstart managing your MEDABOT and in-game inventory with MEDACOIN

Buy and Stake Now



Medabots is introducing Medacoin!MEDA” is a new cryptocurrency (BNB token) that gives videogame users the ability to manage their virtual in-game goods! Not only will the token be the native currency of the Medabots NFT Marketplace, there are five other ways in which Medacoin can be utilized.

1: Purchase in-game items and physical Medabots merchandise.

2: Use to enter live tournaments and earn tokens. Ability to use Medacoin tokens to enter wager matches!

3: Mint Medapart NFTs (which can provide additional revenue for the token that can be used to fund future tournaments or contests). Medapart NFTs: Head + Left Arm + Right Arm + Legs which add to about 24 different Medaparts X 4 different Medabots X 5 rare parts = 480 different unique mintable Medabots NFTs (“skins” which show wear and tear could lead to more customizations)

4: Earn coins by referring friends.

5: The same MEDACOIN tokens can be used in/transferred to all future games.

Total Supply

The total supply is 100,000,000,000 (100B) tokens. Of those tokens 10% (10B) will be allocated to research and development (R&D) for the Medabots video game, 10% (10B) will be for Medacoin and Medabots marketing, and 15% (15B) will be for staking rewards.


Auto-Liquidity Tax: 5% tax on all purchases and sales will be sent to an auto-liquidity to build a rising base price for all of our tokens. 40% of the supply will then be allocated for public sale in Pancake Swap.



Total Supply

The total supply is 100,000,000,000 (100B) tokens. Of those tokens 10% (10B) will be allocated to research and development (R&D) for the Medabots video game, 10% (10B) will be for Medacoin and Medabots marketing, and 15% (15B) will be for staking rewards.


Players will have the ability to stake their Medacoin to earn rewards. The rewards will start off high to incentivize user growth, and as Medacoin reaches maturity the incentives will gradually decline.

Core Team Members

10% of the supply will be reserved for private team wallet sales that will be up to 20 of the most trusted people (10,000,000,000/ 10B). 0.5% of the supply (500,000,000/500M) of the Medabot tokens are for private sale at 0.5 BNB.

Public Presale

Unallocated amount from the whitelisted presale will be added to the 500 BNB for public presale at the same rate.

Whitelisted Presale

15% for Presale: 15,000,000,000 Tokens Exchange Rate: 1 BNB= Appx. 20,000,000 Medacoin Tokens= Appx. 0.00002/Token Max Contribution: 2 BNB= 40,000,000 Medacoin Tokens 1,500 BNB Presale: Broken up between whitelist and public presale 60% (900 BNB) will be going to a locked liquidity pool that will be used for growth and getting the token into different exchanges within three months. 40% (600 BNB) will go to a compensation package, as follows: 50% (300 BNB): Allocated to the team for “development of the Medabots video game” 50% (300 BNB): Allocated for marketing, project launch, and related expenses

Auto-Liquidity Tax

5% tax on all purchases and sales will be sent to an auto-liquidity to build a rising base price for all of our tokens.

Download & setup MetaMask or TrustWallet

Download MetaMask (a crypto wallet in form of a browser extension) or TrustWallet (an app for your phone). After that you will have to add the Binance Smart Chain to your network-list.

Buy and send BNB to MetaMask

Buy BNB on an exchange (i.e. Binance, Coinbase etc.). Transfer the tokens to your MetaMask wallet address. BEP-20 addresses start with a "0x"

Head on to PancakeSwap and swap for $MEDA

Click here to head on over to PancakeSwap or use this address

to select MEDA. Set the slippage tolerance to 7% (sometimes it may be a bit more, depending on how much demand there is)

View $MEDA and HODL

Swap BNB for MEDA. Now you need to add MEDA to your MetaMask or Trust Wallet to view your $MEDA.


  • Kevin Comadran: CEO/Creative Director

    Owner of Medabots and founder of Medacoin. Economist with more than 8 years of experience in buying and selling firms, firm restructuring and the gaming industry.

  • Jonathan Delucia: Chief Technology Officer

    Extensive business management experience in Silicon Valley. BA in Networking and Communications. MBA in Business Administration.

  • Game Producer

  • Paul Sirats: Game Director & Producer in Medabots

    Paul Sirats is a professional artist and producer of video game and animation concept art whose technical prowess has brought him to design characters for the Mad Max and Star Citizen games in Canada, as well as for clients such as Coca Cola, Pepsi, and Amstel, among others. Sirats has several international awards in his field, including his work developing designs for Perpetuum Mobile, which won best 3D animated short film at the prestigious Miami Short Film Festival. His technical virtuosity can be seen too in the concept art courses he teaches at Digipen Institute of Technology Europe, in which he imparts to students all the secrets of character design for both animation and video games.

  • Concept Art & UI Team

  • Alejandro Barbas: Art director in Medabots

    Art Director experienced triple AAA games from UI concepts to Character designs, full in-game designer.

  • Eva Rodríguez: Illustrator and Concept artist in Medabots

    I studied 4 years of Fine Arts and I specialized in Concept Art and Illustration. As soon as I finished my studies I started working in an indie studio as a 2D artist. Today I work for the gaming industry as a concept artist.

  • Aída Puigdellivol: UI Designer in Medabots

    I am a UX UI designer with 15 years of experience in Apps and webs in projects such as Carrefour, Vueling, Metro de Sevilla... my job was to focus on researching user needs and creating solutions to their problems. I am a dynamic person and I like to work in a team.

  • Jonne Guerra: Character designer in Medabots

    2D digital artist, character designer, comic and manga artist, for videogames, comic and book covers, with experience in anime and semi-realistic illustrations.

  • Developers & Implementation Team

  • Oscar González: Game developer lead in Medabots

    11 years' experience as software engineer, producer and game developer for mobile and PC platforms.

  • Fernando Zaffaroni: Game Battle & Effect Developer in Medabots

    Game developer with more than 4 years’ experience in all kinds of games, particularly in multiplayer.

  • Oscar Cid Carrasco: Senior Developer in Medabots

    With more than 7 years of experience in all kinds of 3D and VR games, creating piece exchange system, script animation logics and editors for game development.

  • Edward Fornieles: Game Developer in Medabots

    8 years’ experience in developing more than 200 MMORPG and multiplayer games in iOS and Android.

  • Lucas Pignataro: Software Developer in Medabots

    Software Developer with more than 3 years of experience in the videogame industry as a programmer, game design and level design.

  • Hassnian Idrees: Backend Developer in Medabots

    I create, code, and improve the server, server-side applications, and databases that, when combined with front-end code, helps to create a functional, seamless experience for the end-user.

  • Santiago Henry: Game Developer in Medabots

    More than 3 years of experience in game development, game design and level Desing for PC and Mobile platforms.

  • Michael Lebedenko: UI Implementation in Medabots

    Passionate game developer in adventure, hyper casual, pvp games with 6 years of experience.

  • Game Designer

  • Martin Rodriguez: Story & System Director in Medabots

    PR and communications analyst with experience in agile methodologies and indie game system development and story writing. Algorithms and system creator for Medabots.

  • Environment Team

  • David Puertas: Computer Graphics Artist in Medabots

    More than 15 years of professional experience working for educational videogames and apps, 3D characters and generalist, Augmented reality developer, editorial illustration including comics and covers, 2D concept arts, and the last 7 years focused in 3D sculpting for premium collectibles and statues.

  • Ane Escudero: 3D Animator & Environment modeler in Medabots

    With a degree on animation and digital arts she has worked on several gaming and film projects as 3D and 2D animator.

  • 3D Modelers Team

  • Josu Martín Uria: 3D Modeler Lead in Medabots

    Dedicated digital sculptor based in Spain with more than 10 years of experience. Mainly focused in character modelling and prop creation. Highly experienced in Zbrush, Maya and 3D Studio Max, with strong command in painting software like Substance painter.

  • Xabier Urrutia: 3D Modeler & Texturizer in Medabots

    With years of experience as a character artist and modeler he also works for the multi award winning Axis Studios.

  • Vladimir Kogay: 3D Modeler Director in Medabots

    3D modeler Director, working in triple AAA games with many years of experience modelling and texturing.

  • Alex Roijals: 3D Modeler in Medabots

    3D modeler with years of experience in 3D modeling and texturing for video games.

  • Hector Bonada: 3D Modeler in Medabots

    3D artist with years of experience in AAA environments, art development, and art exploration for video games.

  • Riggers Team

  • Daniel Sanchez Navarro: Rigger senior in Medabots

    Rigger, 3D Modeller, Textures, Lighting & Compositing. With more than 8 years of experience he is a professor and also part of Demente Animation Studio.

  • Ernesto Sanchez: Rigger in Medabots

    With more than 5 years of experience as a rigger3D, in various projects such as films, series, advertising and video games. Working in several studios and teaching in several schools. And more than 6 years as a 3D generalist, in various sectors such as automotive design, mapping projection and animation.

  • Music & Sound Artist

  • Unai Iglesias Lecuona: (Guitarist, singer, songwriter, producer).

    Born in Spain in May 18th of 1991. Playing guitar since 2006, and started producing music in 2012. Creator of "Dravernue" and the music album and book "Proyecto D.A.G.D.A.".
    Previous bands: Drakken, Silhouet, Mandrágora Negra, Hiverland.


  • Zoltan Zahorszki: 3D Animator in Medabots

    Started my profession in 2000 at a game developer company that created really successful games for Sony, and for other big companies for PC, and consoles. Among the companies I’ve worked for Riot Games is one of them.

  • Inés Neira: 3D Animator in Medabots

    I also export the animations and support the rigging department. With more than 5 years of experience in animation for different projects.

  • Adriana Urigüen: 3D Senior Animator in Medabots.

    Right after finishing her animation studies she started working for the TV show “Cleo & Cuquin”. After two years she started working for Disney, taking part in “Lady and the Tramp” and “Kinsgsman 3”. Moreover, she started in Skydance Madrid where she was able to animate for award winning projects and the movie “Luck” (produced by John Lasseter).

  • Víctor Soto: 3D Senior Animator in Medabots

    Right after finishing his animation studies he started working for the TV kids’ show “Cleo & Cuquin”. After a few years he started working for “El Ranchito” and Disney, taking part in “Lady and the Tramp”. He then started in Skydance Animation where he has been able to take part in award winning projects with great artists around the world.

  • Alberto Rodríguez: Rigger & 3D Animator in Medabots

    I love animation in all its ways, shapes and colors. Currently diving more into immersive storytelling and interactive experiences, and collaborating with Marvel.


  • PuHao: Senior VFX Designer in Medabots

    Full senior VFX designer on Zlong Game Shanghai China which makes a lot of successful games in Asia. Part time VFX designer on Medabots, I started my career of making realtime VFX since 2013.

  • Jhoseman Maraza: VFX Artist in Medabots

    Born in Perú and passionate about special effects. VFX Artist in Unity with more than 3 years of experience for mobile phones and PC.


  • Mit Shah: Multiplayer Game Developer in Medabots

    A senior Unity Developer with experience in creating different types of games and applications using Unity3D. Expert in AR/VR and multiplayer games as well as in AI, gameplay mechanics, and test cases. And Well-versed in the entire game development lifecycle.

  • Vinayak Lakhani: Multiplayer Game Developer

    Senior Unity developer with experience building 2D/3D and AR/VR Multiplayer games. Proficient in-game programming techniques. Well-versed in-game mechanics, level generation, and optimization techniques.

  • Akash Jikadra: Unity Game Developer

    Game developer with experience building 2D/3D games in Unity. Assisted in games development throughout each stage of the development cycle. Implemented techniques in game programming and level creation.

NFT Specialist

  • Carlos Melgar: NFT Business Development Specialist

    Serial entrepreneur, world traveler and advisor for various NFT projects. Committed to using NFT tech in fun, innovative and impactful ways.

Our Medabots Brand Lawyers

  • Christian Duran: Attorney

    Attorney in Durán Corretjer in Medabots legal team, Spanish Industrial Property Attorney and European

  • Ana Otero: Lawyer

    Medabots Lawyer, specialized in legal litigation in matters of Industrial Property, Unfair Competition, Commercial Companies and Commercial Contracts.Trade Mark and Design Attorney.

Our Cypto & Medabots Lawyers


Company Address: F02-04 Oceanic House, Providence Estate Mahe Republic of Seychelles